top of page
FX & Lighting Demo Reel
Responsible for all aspects; modelling, surfacing, FX, environments, lighting and look development, rigging and character animation, compositing, etc.
Breakdown:
Procedural FX done in Houdini. Assets modelled in Maya and Houdini and surfaced in Substance Painter and COPs (Houdini). Rendering and lookdev in Karma using USDanimation and rigging in Houdini. Composited in Nuke and After Effects
Credits:
Book cover assets, non-hero garage scene assets, ground shrub assets from megascans
sound design by Tyrell Alexander, song: House of Glass by Mechatok
Asset Development and Surfacing
Original assets modelled in Maya / Blender and surfaced in Substance Painter
bottom of page









