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FX & Lighting Demo Reel

Responsible for all aspects; modelling, surfacing, FX, environments, lighting and look development, rigging and character animation, compositing, etc.

Breakdown:

Procedural FX done in Houdini. Assets modelled in Maya and Houdini and surfaced in Substance Painter and COPs (Houdini). Rendering and lookdev in Karma using USDanimation and rigging in Houdini. Composited in Nuke and After Effects

Credits:

Book cover assets, non-hero garage scene assets, ground shrub assets from megascans

sound design by Tyrell Alexander, song: House of Glass by Mechatok

Asset Development and Surfacing

Original assets modelled in Maya / Blender and surfaced in Substance Painter

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